![]() They can also lend their powers to the Disciples to summon forth their magnificent beasts called Angels when faced with the threat of danger. They usually possess bodyguards called Disciples to sate these sexual desires, while also defending the Intoner in question. Intoners are also known to have a very high sex drive. While experiencing a remarkable magnitude of strength, the Intoners are also subject to the odd side-effect of having a certain part of their body growing at an increasingly dangerous rate - for example, Three's hair and (one of) Four's nails. Their abilities vary in certain respects although their strengths retain a similarity in that most are equally capable of eliminating one another, with a select few possessing outstanding aspects overall. ![]() The Intoners are hailed as Goddesses descended from the skies due to their bountiful gifts of peace and tranquility to the peoples of Midgard. ![]() A seedbed to make the world revere the flower that would eventually destroy them. Keichii Okabe’s score remains a banger though, remaster or not.Bequeathed with great magic, my sisters began a fight in order to secure the world's peace. There’s a few hoops to jump through when playing the PS3 version nowadays, so with any luck, we’ll see it emerge in a new, more fabulous form in the years to come. I’d also love to see a whole new audience of players delve into such a unique feat of storytelling, one that has Taro delivering characters and themes that can feel genuinely grim at times. With the successful release of Nier Replicant and Yoko Taro being so hot right now, a remaster of Drakengard 3 would likely go down a treat. Modern platforms could improve performance through specs alone, but I’ve love to see a more bespoke modern iteration of Taro’s underrated hack ‘n’ slasher. I’m serious - the original PS3 version descends into a slideshow at points, turning an otherwise enjoyable combat system into a slog through obscene technical problems that really shouldn’t be an issue on the hardware. However, a remaster would remedy such stumbles, and would also have it running at more than 15 frames per second. ![]() Individual stories surrounding each Intoner are also wrapped up in standalone DLC chapters, which is a bit of a bummer if I’m honest. The motivation of the core characters are purposely cryptic, with multiple playthroughs hiding away the strongest and most satisfying moments. It has all the hallmarks of those games, though. References are sprinkled throughout, but I feel Taro wanted to make this a standalone adventure with its own purpose, hence the darker and more degenerate themes at play. Taking place 100 years before the events of Drakengard, the sequel has but a brief connection to the universe we’ve come to love in Nier. Drakengard 3 isn’t afraid to make you feel uncomfortable. It’s downright strange, and much like Nier and Automata, the true intentions of the wider narrative aren’t made clear until multiple endings have been experienced. Upon murdering each sibling, they are taken into your service, taking on a similar role but with more personal freedom. Each Intoner has a disciple who follows their every whim, emphasised as submissive, sexual objects who will adhere to the wishes of their respective sister. It’s a brutal, uncompromising tale that centres around sex and bloodshed in a way that puts the crude upskirt shots of Automata to shame. It pisses itself in the opening chapter, because Yoko Taro, I guess. Oh and you also have a dragon who hangs around with you, which is pretty cool. However, due to circumstances unclear to the player, Zero sets out on a journey to murder each of her siblings by any means necessary. Her and her five sisters are worshipped as rulers, their mysterious powers having cleansed the world of dangerous warlords before ushering in an era of peace. I’ll save a serious dose of plot analysis for another time, but here’s a rough idea of what Drakengard 3 is about - You play as Zero, a young woman known as an Intoner, mysterious individuals who are able to execute magic through song. I doubt this will happen, but a revival of Drakengard 3 in the meantime would show that Yoko Taro doesn’t mess around. Part of me is worried that such popularity could take away from what makes his games so special, stories made possible by a lack of publisher interference and a willingness to let creators completely lose themselves in their ideas, regardless of how bizarre or against the grain they may seem. Today, Yoko Taro is a beloved creator, one whose next project will be viewed with a heightened level of anticipation.
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